How long fallout 1




















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Thread starter Kushiel Start date Dec 28, Kushiel Immanent Validated User. I got Fallout 3 for Christmas, and since the first two in the series were on sale on Steam, I figured that I'd play through them before starting the third one, for increased contextual richness.

However, I'm finding that I don't love the first one all that much - the "search every bookshelf, talk to every NPC" style of gaming isn't really one I'm all that fond of.

I would like to complete the games, though, if they're not too long. So if I mostly stick to the main quests if there are some? DoctorDogGirl New member Banned. Kushiel said:. Good question. I'm not entirely sure in terms of hours played, except to say that Fallout 1 is both detectably shorter than Fallout 2, and unfortunately more polished. Fallout 2 shipped with some Issues, although there are patches to fix them. Among its consequences are unfriendly responses from non-player characters, bounty hunters regularly and repeatedly attacking the player character, and various non-player characters refusing to assist them in their adventure.

In addition to being frustrating for many of the game's players, the removal of children from the game is known to have produced a number of bugs. Instead, he encouraged the fans to give direct feedback about their games on Interplay's website. A number of demos were made for the game, which features unique content designed specifically to show off the game's systems without spoiling its story:. Fallout is a CRPG, or computer role-playing game, with turn-based combat and a pseudo-isometric view.

These are the seven basic attributes of every character in the game. They are used to determine the skills and perks of the given character. There are 18 different skills in the game. Every time the player gains a Level , they will be awarded skill points to be used to improve their skills, equal to five points plus twice their Intelligence.

The player may choose to " Tag " three of the 18 skills. A tagged skill will improve at twice the normal rate. Books found throughout the game world can also improve some of those skills permanently, although books are scarce early in the game.

However, after a skill reaches a certain Level , books no longer have any impact on that skill. Some non-player characters can also improve Skills via training. How high skills can be developed is affected by the character's attributes—a character with a low Intelligence will not be able to boost their Science rating as high as a character with high Intelligence , for example.

Some skills can also be improved while having certain items equipped. For example, equipping lock picks would improve lockpicking skills. Chems can also temporarily boost the player character's skills; however, they often have adverse effects such as addiction and withdrawal. As skills grow higher in rating, they begin to cost more skill points to increase. At character creation, the player may choose two different traits and perks for their character. Traits are special character backgrounds.

Most traits have profound effects on gameplay. A trait normally contains one beneficial effect and one detrimental effect. They are listed under perks in the character sheet. Once a Trait is chosen, it is impossible to change, except through the Mutate! The game is set in a post-apocalyptic world following the " Great War ," a nuclear war that occurred on October 23, The war lasted less than two hours but caused immense damage and destruction.

The game takes place in , 84 years after the Great War in Southern California and begins in Vault 13 , the protagonist 's home. Vault 13's water chip , a computer chip responsible for the water recycling and pumping machinery, has broken. The Vault's overseer tasks the protagonist with finding a replacement. They are given a portable device called the " Pip-Boy " which keeps track of mapmaking, quest objectives, and various bookkeeping aspects.

Armed with the Pip-Boy and meager equipment, the protagonist is sent out into the remains of California to find another water chip. The player or protagonist of Fallout is an inhabitant of one of the government-contracted fallout shelters known as Vaults. In subsequent Fallout games, they are referred to as the " Vault Dweller. At the end of the game, the Vault Dweller would be exiled from Vault 13 and eventually found Arroyo , the starting point for Fallout 2.

A diverse selection of various recruitable non-player characters can be found to aid the player character in the post-apocalyptic wasteland. Their statistics and armor remain unchanged throughout the entire game; only their weapons may be upgraded. The player character initially has days 4 to 5 months, according to the overseer before the Vault's water supply runs out. This time limit can be extended by days if they commission merchants in the Hub to send water caravans to Vault Upon returning the chip, the Vault Dweller is then tasked with destroying a mutant army that threatens humanity.

A mutant known as " The Master " previously known as Richard Grey has begun using a pre-War, genetically engineered virus called Forced Evolutionary Virus to convert humanity into a race of " super mutants " and bring them together in the Unity , his plan for a perfect world. The player character has to kill him and destroy the Military Base housing the supply of FEV, thus halting the invasion before it can start.

If both objectives are not completed within game days, the mutant army will discover Vault 13 and invade it, bringing an end to the game. This time limit is shortened to days if Vault 13's location is divulged to the water merchants.

A cinematic cut-scene of mutants overrunning the Vault is shown if the task to stop the mutant army is failed within this time frame, indicating the player character has lost. If they agree to join the mutant army, the same cinematic is shown. With version 1. The player can defeat the Master and destroy the super mutants' military base in either order.

When both threats are eliminated, a cut-scene ensues in which the player character automatically returns to Vault There they are told that they have done great things for the Vault and all of humanity but if they came back everyone would want to leave the Vault and that the Vault Dweller must leave for the good of the Vault. Thus they are rewarded with exile into the desert, for, in the overseer 's eyes, the good of the Vault. There is an alternate, non-canonical ending available if the player character has the " Bloody Mess " trait, has accrued significant negative Karma throughout the game, or performs the action manually in which the Vault Dweller shoots the overseer.

Vault 13 is the Vault Dweller's home. The first quest in the game is to find a replacement for the vault's broken water purification chip.



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