Next pull, back to no mitigation. But for me, Monks and DKs have the least margin for error. Good Monks and DKs are great. Mediocre DPS poising at tanks are just not fun. HOA has the dogs which have insane bleed. It was already one of the top damage taken abilities. With a good one you have to watch their runic power rather then their health to know if they need big heals, but when your pugging you never know if its a bad DK tank until they die with full runic power and all their cooldowns still up on the first big pull.
If you get really worried then flourish. Honestly you kinda just have to let the blood DKs heal themselves. DK, DH and Monks played poorly are a healers worst nightmare. The others can get thru with mediocre play. All non shielder tanks heal alot. Nah, go havoc, even more healing, more dps, better defensives, better mobility. And if all else fails you can run away and jump onto a roof to hide. You put hots on people, generally before incoming damage, and it heals people. Usually best done just before mobs die due to Bursting.
Blood DKs, if they are played well, can outheal even a good healer. Damage on the group depends on the dungeon and how well the group plays. Your chest also has feral traits. Expertise and Hit are also useful for additional threat, but not as essential, as Parry Hasting has been all but removed from the game.
Taunts and off-GCD interrupts are no longer able to miss. The buff to agility and strength amount to significant dodge and parry increases as well as providing free runic power. This ability should be used whenever you have a free global cooldown not that often. The Blood tree is the dedicated tanking tree for tanking death knights. Passive bonuses and a new ability are granted when the Blood tree is selected, all of which are geared towards tanking.
There are several talents in Blood that can be ignored. Generally, it is recommended that you take the following:. Taking the above talents from Blood as a baseline leaves you with 8 points to spend elsewhere. Let's take a look at where those talent points will come in most useful. However as a level 85 death knight only has 10 additional talent points provided that 31 talent points in Blood , the choices are limited.
Depending on your spec and gear as a tank, the best glyph choices for you will vary. The 2 piece Tier 10 set bonus for Death Knight tanks provides the same effect as [ Glyph of Death and Decay ] , so if you have 2 pieces of Tier 10 already, this glyph is generally unnecessary.
It is also unnecessary if you are not having trouble with AoE threat without the glyph. However, it should be noted that it does stack, and if combined with a Howling Blast or an Unholy Spec, the AoE is very high, and if Blood specced, it can provide the AoE threat that that tree somewhat lacks.
In general, Stamina is the most attractive stat for all tanking classes. Other tanking stats, like Dodge, Parry or Armor are useful for tanks, but none compare to Stamina, because Armor cannot reduce magic damage and cannot be gemmed for , and avoidance is never reliable.
In fact, high avoidance may even harm your survivability by confusing your healer; it was this reason that the [ Chill of the Throne ] was introduced. For this reason, DK tanks should gem [ Solid Majestic Zircon ] in every non-meta socket except one which will contain the meta requirement for the optimal tanking meta gem, [ Austere Earthsiege Diamond ].
Preferably, the one gem slot excluded will be the one that would offer the best socket bonus, in the cast of T10, the Helm. The former is the optimal choice if you have enough expertise already 26 is good, higher than that never hurts for tanks , and the latter is the optimal choice if you could use some expertise. Remember that Rune Strike cannot be dodged or parried anyway, so being a bit low on expertise would not usually hurt your threat. Soulbind Calculator. Runecarving: Crafting Legendary Items.
Runecarving Guide. Base Items. DK Legendary Powers. DH Legendary Powers. Druid Legendary Powers. Hunter Legendary Powers. Mage Legendary Powers. Monk Legendary Powers. Paladin Legendary Powers. Priest Legendary Powers. Rogue Legendary Powers. Shaman Legendary Powers. Warlock Legendary Powers. Warrior Legendary Powers. Torghast, Tower of the Damned. Torghast Overview. Torghast Strategy Guide. Scoring System. Adamant Vaults. Box of Many Things. Twisting Corridors. Phantasma Currency.
Special Events. PATCH 9. General Class Changes. Death Knight Changes. Demon Hunter Changes. Druid Changes. Hunter Changes. Mage Changes. Monk Changes. Paladin Changes.
Priest Changes. Rogue Changes. Shaman Changes. Warlock Changes. Warrior Changes. Sanctum of Domination. Shards of Domination. Torghast for Patch 9. Death's Advance. Archivist's Codex. How to Unlock Flying. Mor'geth World Boss. Shadowlands Season 2.
PvP Starter. Top PvP Addons. Arena Tier List. Healer PvP Tier List. Unholy PvP. Frost PvP. Havoc PvP. Balance PvP. Feral PvP. Restoration PvP. Beast Mastery PvP. Marksmanship PvP. Survival PvP.
0コメント